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LINDA YI

3D Generalist

MODELING | TEXTURING | RIGGING | GROOMING | ANIMATION

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OCEAN | CITY | GULLS

Reinterpreted Amsterdam in the early 1900s as a 3D cityscape

Blending historical architecture with a stylized aesthetic

Maya MASH for citybuilding, V-Ray for rendering, Nuke for Compositing

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About

EDWARDIAN ELEGANCE

Rediscovering Edwardian elegance through refined forms, delicate details, and quiet opulence

Reviving the lost colors of history by restoring richness and vibrancy to forgotten palettes

Autodesk Maya for modeling, Substance Painter for textures, V-Ray for rendering, Nuke for Compositing

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CHARACTERS and PORTRAITS

Reimagining classical oil paintings with original characters and 3D technology.

Autodesk Maya for modeling, Substance Painter for textures, V-Ray for rendering, Nuke for Compositing

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VIBRANCE and COLOR

Autodesk Maya for modeling, Substance Painter for textures, V-Ray for rendering

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SideFX Houdini for procedural modeling, Redshift for Rendering

MOTION CAPTURE 

Captured character animations with Rokoko and OptiTrack motion capture systems.

Cleaned motion capture data using MotionBuilder.

Rendered final animations in Unreal Engine.

RIGGING AND ANIMATION

Autodesk Maya for modeling, rigging, and animation

MODELING

Autodesk Maya for modeling, Substance Painter for textures, V-Ray for rendering

GROOMING

XGen and Yeti for hair and fur grooming

STORY
C
ONTINUES
...

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All artworks in this website © Copyright 2025 Linda Yi. All rights reserved
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