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PROCEDURAL MODELLING

ENCHANTED CAVE

Enchanted Cave is a scene created in Houdini with procedural modelling only. It was my first time using procedural techniques in a piece, lots of trials and errors. Painful process, enjoyable results.

Node-based modelling system

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Create leaf base

Bend with curve

Copy with rotation

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Randomize length and add noise to geometry

Attach stem

Copy with randomization in scale

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Final Step: scattering on heightfield

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Same process with other plants

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All procedural plants scattered on the heightfield

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Earliest stage of blocking out the scene, testing lighting in black and white mode

Testing out different camera angles. Plants were scattered with basic shapes and no modification in randomization.

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Exploring different lighting and mood 

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Raw EXR Render

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Final after Comp

Software Used: SideFX Houdini, Redshift for Rendering

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Category - Modelling

Category - Grooming

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