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TEXTURING & SHADING

NAUTILUS CUP

Wireframe

Models with Lighting

Shading and Lighting

The Nautilus Cup is a 3D still life piece I created focusing on texturing and shading. I decided to include various materials and surfaces in this piece to explore the potential of 3D and to recreate the beauty of real world.

Software Used: Autodesk Maya, Substance Painter for textures, V-Ray for rendering

NEXT:

Procedural modelling in Houdini

Organic character modelling

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