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TEXTURING & SHADING
NAUTILUS CUP
Wireframe
Models with Lighting
Shading and Lighting
The Nautilus Cup is a 3D still life piece I created focusing on texturing and shading. I decided to include various materials and surfaces in this piece to explore the potential of 3D and to recreate the beauty of real world.
Software Used: Autodesk Maya, Substance Painter for textures, V-Ray for rendering
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